The Vooga Glossary
A somewhat unstructured list of Vooga terminology
- [Playing] field: the portion of the theoretically infinite coordinate system that is displayed or could ever be displayed over the course of the game; i.e. the single screen you see in Breakout, or the full side-scrolling level in Super Mario.
- Game piece: a single physical object in the simulation that the game represents, represented by a gamePiece subclass in the code. Game pieces have physical characteristics like position, velocity, acceleration, mass, and size, in addition to appearance.
- Game state: both the general concept of the state of the game at a given point in time, or, more specifically, the collection (called gameState) of gamePieces owned by the Game class and operated on by the physics engine.
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